Difference between revisions of "Field"
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+ | After leaving the [[shelter]], your [[yokel]] [[character]], can acquire fields, also called plots. | ||
Having your own field, producing your own resources, consuming them or selling them... now you can play an important role in the town's economy. | Having your own field, producing your own resources, consuming them or selling them... now you can play an important role in the town's economy. | ||
− | Your | + | Your character can buy its fields upon: |
− | * completing [[Adventure|Chapter]] 3 | + | * completing [[Adventure|Chapter]] 3 |
+ | <ul>or</ul> | ||
+ | * reaching a [[level]] ≥ 15, | ||
* owning a [[house]].<br/> | * owning a [[house]].<br/> | ||
Line 8: | Line 11: | ||
= Buy a field = | = Buy a field = | ||
+ | [[file:BuyField.png|center]] | ||
Your character can own up to '''two''' fields.<br/> | Your character can own up to '''two''' fields.<br/> | ||
Line 16: | Line 20: | ||
* from the [[town hall]]: 50 [[pound]]s first time, then 500 [[pound]]s ([[File:Pound.png|24px]])<ul> | * from the [[town hall]]: 50 [[pound]]s first time, then 500 [[pound]]s ([[File:Pound.png|24px]])<ul> | ||
or</ul> | or</ul> | ||
− | * [[sales offers]]: from 400 to 1000 [[pound]]s ([[File:Pound.png|24px]])</ul> | + | * [[Land Market|sales offers]]: from 400 to 1000 [[pound]]s ([[File:Pound.png|24px]])</ul> |
* have the [[pound]]s in its [[inventory]].<br/><br/> | * have the [[pound]]s in its [[inventory]].<br/><br/> | ||
Line 23: | Line 27: | ||
'''Notes:''' | '''Notes:''' | ||
* Purchase of a second field is only possible by unlocking the [[Skill Tree|skill]] "Squire". | * Purchase of a second field is only possible by unlocking the [[Skill Tree|skill]] "Squire". | ||
− | * The 5 special fields/farms are not available at the time of the first purchase ([[File:Locked.png]]) and are only available in certain regions.<br/> | + | * The 5 special fields/farms are not available at the time of the first purchase ([[File:Locked.png]]) and are only available in certain regions. |
+ | * The [[mayor]] can put [[taxes]] on all fields except on the [[fallow field]]s.<br/> | ||
==[[Town Hall]]== | ==[[Town Hall]]== | ||
+ | [[file:BuyField2.png|center]] | ||
Buying a field at the [[town hall]] costs: | Buying a field at the [[town hall]] costs: | ||
Line 32: | Line 38: | ||
* 500 pounds ([[File:Pound.png|24px]]): for all subsequent purchases<br/><br/> | * 500 pounds ([[File:Pound.png|24px]]): for all subsequent purchases<br/><br/> | ||
− | Note that the pounds spent this way simply vanish into the levanesque void. This means they do not benefit anyone, not even the [[town hall]], nor the [[county]].<br/><br/> | + | This purchased method allows your character to choose the type of land he want to farm. |
+ | |||
+ | Note that the pounds spent this way simply vanish into the [[levanesque void]]. This means they do not benefit anyone, not even the [[town hall]], nor the [[county]].<br/><br/> | ||
==Sales offers== | ==Sales offers== | ||
+ | [[file:FieldSalesOffers.png|center]] | ||
− | Buying a field by | + | Buying a field by consulting one of the sale offers means buying it from one of the inhabitants of the town who put it up for sale.<br/> |
− | |||
In that case, the price is anywhere between 400 and 1000 pounds ([[File:Pound.png|24px]]) per field (first or second).<br/> | In that case, the price is anywhere between 400 and 1000 pounds ([[File:Pound.png|24px]]) per field (first or second).<br/> | ||
This mode of purchase does not allow you to choose the agricultural plot. It is whichever the seller has previously chosen. It can be reset nevertheless.<br/> | This mode of purchase does not allow you to choose the agricultural plot. It is whichever the seller has previously chosen. It can be reset nevertheless.<br/> | ||
− | The pounds spent are paid into the house's [[chest]] of the field's seller.<br/> | + | The pounds spent are paid into the house's [[property's inventory|chest]] of the field's seller.<br/> |
=Access your fields= | =Access your fields= | ||
+ | A field is accessible via: | ||
+ | * '''the App:''' | ||
+ | ** [[file:IconVillage.png|39px]] [[Village]] > [[File:IconPlaces.png|39px]] [[Places]] > [[File:IconeLieuMaison.png|39px]] [[My house]] > [[File:IconeMesBiens.png|39px]] [[Property|My properties]] > [[file:EmptyPropertiesWorkshopIcon.png|39px]] [Name of the field] | ||
+ | * '''the Web:''' | ||
+ | ** [[file:AccessPropertiesButton.png]] My properties > [[file:EmptyPropertiesWorkshopIcon.png|39px]] [Name of the field] | ||
+ | ** [[File:InterfaceVillage02.png]] Town > [[file:InterfaceLVMaisonRefuge.png|39]] [[Home|My home]] > [[File:IconeMesBiens.png|39px]] My properties > [[file:EmptyPropertiesWorkshopIcon.png|39px]] [Name of the field]<br/><br/> | ||
+ | |||
+ | =Choose your agricultural plot= | ||
+ | |||
+ | [[File:ChooseAgriculturalPlot.png||center]]<br/> | ||
+ | Choosing an agricultural plot consists of: | ||
+ | * selecting a field among 6 classic and 5 special options. | ||
+ | * confirming the choice: [[File:ChooseLandButton.png|100px]]<br/><br/> | ||
+ | |||
+ | '''Note:''' | ||
+ | * Your character must reset their field to be able to choose one of the special fields.<br/><br/> | ||
+ | |||
+ | ==Classic fields== | ||
+ | [[File:ClassicFields.png|center]]<br/> | ||
+ | |||
+ | Classic fields provide us with the [[food]], [[raw material]]s or [[cultivated product]]s, and can be: | ||
+ | * [[wheat field]] | ||
+ | * [[corn field]] | ||
+ | * [[vegetable field]] | ||
+ | * [[pig field]] | ||
+ | * [[cow field]] | ||
+ | * [[sheep field]]<br/><br/> | ||
+ | |||
+ | '''Note''': | ||
+ | * Your character must have the: | ||
+ | ** '''"Market Gardener"''' skill unlocked to be able to chose the '''vegetable''' field | ||
+ | ** '''"Animal Lover"''' skill unlocked to be able to chose the '''Cow''' and '''Pig''' fields. | ||
+ | |||
+ | ==Special fields== | ||
+ | [[File:SpecialFields.png|center]]<br/> | ||
+ | |||
+ | Special fields provide us with the [[food]], [[raw material]]s or [[cultivated product]]s needed for production of [[luxury product]]s, and can be:</br> | ||
+ | |||
+ | * [[ewe field]] | ||
+ | * [[goat field]] | ||
+ | * [[barley field]] | ||
+ | * [[vineyard]] | ||
+ | * [[olive orchard]] | ||
+ | * [[hop field]]<br/><br/> | ||
+ | |||
+ | '''Note:''' | ||
+ | * These types of fields are only available in certain towns of Renaissance Kingdoms! | ||
+ | * The [[hop field]]s are only accessible by the community of [[monk]]s residing in [[monastery|monasteries]].<br/> | ||
+ | |||
+ | =Reset a field= | ||
+ | |||
+ | [[File:ResetField.png||center]]<br/> | ||
+ | |||
+ | Resetting a field means changing the way field is used, hence avoiding the need to buy a new one. Resetting a field costs 50 [[pound]]s ([[File:Pound.png|24px]]).<br/><br/> | ||
+ | |||
+ | To reset a field, your character needs to: | ||
+ | * be in the town of its property | ||
+ | * not have an active or accepted offer | ||
+ | * have enough pounds in the personal inventory | ||
+ | * reset a field ( [[File:ResetIcon.png|25px]] ) | ||
+ | * confirm the choice [[File:ResetFieldButton.png|150px]] <br/><br/> | ||
+ | |||
+ | This way, your character will be given a [[fallow field]], needing to choose its agricultural plot.<br/><br/> | ||
+ | |||
+ | '''Notes:''' | ||
+ | * You can reset a plot as often as you like, and at almost any time. It will always cost 50 pounds per reset. | ||
+ | * It will not be possible to reset a field unless all Chapter 3 [[quest]]s are completed.<br/><br/> | ||
+ | |||
+ | = Work in a field = | ||
+ | |||
+ | Your [[character]] can: | ||
+ | * in their own field: | ||
+ | ** [[File:Hire_worker.png|71px]] : [[hire]] a worker | ||
+ | ** [[File:Work.png|71px]] : [[work]] | ||
+ | * in another character's field: | ||
+ | ** work by responding to a [[job offer]]<br/><br/> | ||
+ | |||
+ | Working in a field modifies its quality. | ||
+ | Quality benefits from bonuses: | ||
+ | * according to field order (first or second). | ||
+ | * if the owner possesses: | ||
+ | ** certain [[skill]]s in the "Agriculture" [[Skill Tree]] | ||
+ | ** in their [[property's inventory]]: | ||
+ | *** a [[Plougshare]] | ||
+ | *** a [[Bag of the original corn]] | ||
+ | ** the virtue "Conservation". | ||
+ | * if the worker possesses: | ||
+ | ** [[Intelligence]] and/or [[Strength]] points | ||
+ | ** and equip the [[Scythe of the Ankou]] | ||
+ | ** the virtue "Self giving".</br></br> | ||
+ | |||
+ | [[file:BonusField.png|center]] | ||
+ | </br></br> | ||
+ | |||
+ | The next [[day]], the harvest is available in the owner's property's inventory whether or not the work in the field is finish. | ||
+ | |||
+ | '''Note''': | ||
+ | * The worker can be either the character owning the field, or another character. | ||
+ | |||
+ | == Work == | ||
+ | [[file:WorkField.png|center]] | ||
+ | |||
+ | To work in their field, your character needs to: | ||
+ | * be in the [[town]] where the field is. | ||
+ | * not be working elsewhere. | ||
+ | * put the [[raw material]]s needed in their [[property's inventory]] prior the work. | ||
+ | * choose the action that needs to be done for a period of 22 hours or 100 [[AP]]s : | ||
+ | ** [[file:PloughButton.png|72px]] [[file:SowButton.png|72px]] [[file:HarvestButton.png|75px]] | ||
+ | * confirm the action : [[file:WorkFieldButton.png|150px]]</br></br> | ||
+ | |||
+ | To work in someone else's field, your character needs to: | ||
+ | * go to the [[Town Hall]] | ||
+ | * have unlocked the skill "Sociable" in the "Work" skill tree | ||
+ | * respond to a job offer: [[file:WorkForButton.png|250px]]</br></br> | ||
+ | |||
+ | '''Note''': | ||
+ | * The "Work" action can't be cancelled once launched. | ||
+ | |||
+ | == Hire == | ||
+ | [[file:HireField.png|center]] | ||
+ | |||
+ | To hire a worker in their field, your character needs to: | ||
+ | * put the [[raw material]]s and [[tool]]s needed in their property's inventory prior the hire. | ||
+ | * have at least 12 pounds per hire in their inventory | ||
+ | * possesses the skill "Agricultural employer" in the "Agriculture" skill tree | ||
+ | * choose the action that needs to be done for a period of 22 hours or 100 APs: | ||
+ | ** [[file:PloughButton.png|72px]] [[file:SowButton.png|72px]] [[file:HarvestButton.png|75px]] | ||
+ | * define hiring criteria of the: | ||
+ | ** gross salary: from 12 to 50 pounds ([[File:Pound.png|24px]]) | ||
+ | ** Characteristic minimum: from 0 to 19 intelligence or strength points | ||
+ | * confirm the action: [[file:HireFieldButton.png|150px]]</br></br> | ||
+ | |||
+ | It is possible to cancel a job offer as long as its not taken. To do so your character needs to : | ||
+ | * access the field | ||
+ | * cancel the job offer: [[file:CancelJobOffer.png|100px]]</br></br> | ||
+ | |||
+ | '''Note''': | ||
+ | * Your character needs to have unlocked the skills: | ||
+ | ** "Agricultural Employer" to be able to hire workers in their field. | ||
+ | ** "Demanding Employer" to be able to ask for Intelligence or Strength characteristics. | ||
+ | * Your character can hire workers even when on [[Travel]]. | ||
+ | * The [[Sheriff]] can put [[Taxes]] on the wages of field workers. These taxes are paid by the character owning the field.</br></br> | ||
+ | |||
+ | = Put a field in the village = | ||
+ | [[file:PlaceField.png|center]] | ||
+ | |||
+ | To place a field in the village your character needs to: | ||
+ | * be in the town where the field is | ||
+ | * access the field | ||
+ | * select it: [[File:PutFieldIcon.png|25px]] | ||
+ | * put it on an empty "field" [[location]]: [[file:FieldVillageButton.png|150px]]</br></br> | ||
+ | |||
+ | Moving a field costs 5 pounds ([[File:Pound.png|24px]]).</br></br> | ||
+ | |||
+ | '''Note''': | ||
+ | * You can place and move a field as much as you like and whenever you want. | ||
+ | * If no "field" locations are available, contact the [[mayor]] or [[Planning Assistant]] to have new locations established on the 3D layout.</br></br> | ||
+ | |||
+ | = Field sale = | ||
+ | [[file:FieldSale.png|center]] | ||
+ | |||
+ | Selling a field involves publishing a sale offer on the land market so that one of the village's inhabitants can buy it. | ||
+ | |||
+ | To sell a field, your character needs to : | ||
+ | * access the field | ||
+ | * defines selling criteria: [[File:SaleFieldIcon.png|25px]] | ||
+ | ** the price : from 400 to 1000 pounds ([[File:Pound.png|24px]]) | ||
+ | ** the description : if not mandatory, its interesting to write a descriptive text. | ||
+ | * put on sale: [[file:PutFieldOnSaleButton.png|150px]]</br></br> | ||
+ | |||
+ | When the field is sold, the seller collects the pounds of that sale the next day at 5:17pm in the property's inventory.</br></br> | ||
− | + | It is possible to cancel a sale as long as the field is not sold. To do so your character needs to : | |
− | * | + | * access the field |
− | * | + | * cancel the sale: [[file:CancelSaleFieldButton.png|100px]]</br></br> |
+ | ---- | ||
+ | [[Summary]][[FR:Champ]] | ||
+ | ---- | ||
− | + | [[Category:Summary]][[Category:Me]][[Category:Character]][[Category:Property]][[Category:Work]][[Category:Town]] | |
− | |||
− |
Latest revision as of 22:24, 23 April 2024
After leaving the shelter, your yokel character, can acquire fields, also called plots. Having your own field, producing your own resources, consuming them or selling them... now you can play an important role in the town's economy.
Your character can buy its fields upon:
- completing Chapter 3
- or
Acquiring a field allows a character to become a peasant.
Contents
Buy a field
Your character can own up to two fields.
To buy a field through the land market, a character must:
- be in the town of its property,
- choose one of the purchase methods:
- sales offers: from 400 to 1000 pounds ()
- have the pounds in its inventory.
Transactions (purchase and sale) are immediate.
Notes:
- Purchase of a second field is only possible by unlocking the skill "Squire".
- The 5 special fields/farms are not available at the time of the first purchase () and are only available in certain regions.
- The mayor can put taxes on all fields except on the fallow fields.
Town Hall
Buying a field at the town hall costs:
This purchased method allows your character to choose the type of land he want to farm.
Note that the pounds spent this way simply vanish into the levanesque void. This means they do not benefit anyone, not even the town hall, nor the county.
Sales offers
Buying a field by consulting one of the sale offers means buying it from one of the inhabitants of the town who put it up for sale.
In that case, the price is anywhere between 400 and 1000 pounds () per field (first or second).
This mode of purchase does not allow you to choose the agricultural plot. It is whichever the seller has previously chosen. It can be reset nevertheless.
The pounds spent are paid into the house's chest of the field's seller.
Access your fields
A field is accessible via:
- the App:
- Village > Places > My house > My properties > [Name of the field]
- the Web:
- My properties > [Name of the field]
- Town > My home > My properties > [Name of the field]
Choose your agricultural plot
Choosing an agricultural plot consists of:
Note:
- Your character must reset their field to be able to choose one of the special fields.
Classic fields
Classic fields provide us with the food, raw materials or cultivated products, and can be:
Note:
- Your character must have the:
- "Market Gardener" skill unlocked to be able to chose the vegetable field
- "Animal Lover" skill unlocked to be able to chose the Cow and Pig fields.
Special fields
Special fields provide us with the food, raw materials or cultivated products needed for production of luxury products, and can be:
Note:
- These types of fields are only available in certain towns of Renaissance Kingdoms!
- The hop fields are only accessible by the community of monks residing in monasteries.
Reset a field
Resetting a field means changing the way field is used, hence avoiding the need to buy a new one. Resetting a field costs 50 pounds ().
To reset a field, your character needs to:
- be in the town of its property
- not have an active or accepted offer
- have enough pounds in the personal inventory
- reset a field ( )
- confirm the choice
This way, your character will be given a fallow field, needing to choose its agricultural plot.
Notes:
- You can reset a plot as often as you like, and at almost any time. It will always cost 50 pounds per reset.
- It will not be possible to reset a field unless all Chapter 3 quests are completed.
Work in a field
Your character can:
- in their own field:
- in another character's field:
- work by responding to a job offer
- work by responding to a job offer
Working in a field modifies its quality. Quality benefits from bonuses:
- according to field order (first or second).
- if the owner possesses:
- certain skills in the "Agriculture" Skill Tree
- in their property's inventory:
- the virtue "Conservation".
- if the worker possesses:
- Intelligence and/or Strength points
- and equip the Scythe of the Ankou
- the virtue "Self giving".
The next day, the harvest is available in the owner's property's inventory whether or not the work in the field is finish.
Note:
- The worker can be either the character owning the field, or another character.
Work
To work in their field, your character needs to:
- be in the town where the field is.
- not be working elsewhere.
- put the raw materials needed in their property's inventory prior the work.
- choose the action that needs to be done for a period of 22 hours or 100 APs :
- confirm the action :
To work in someone else's field, your character needs to:
- go to the Town Hall
- have unlocked the skill "Sociable" in the "Work" skill tree
- respond to a job offer:
Note:
- The "Work" action can't be cancelled once launched.
Hire
To hire a worker in their field, your character needs to:
- put the raw materials and tools needed in their property's inventory prior the hire.
- have at least 12 pounds per hire in their inventory
- possesses the skill "Agricultural employer" in the "Agriculture" skill tree
- choose the action that needs to be done for a period of 22 hours or 100 APs:
- define hiring criteria of the:
- confirm the action:
It is possible to cancel a job offer as long as its not taken. To do so your character needs to :
Note:
- Your character needs to have unlocked the skills:
- "Agricultural Employer" to be able to hire workers in their field.
- "Demanding Employer" to be able to ask for Intelligence or Strength characteristics.
- Your character can hire workers even when on Travel.
- The Sheriff can put Taxes on the wages of field workers. These taxes are paid by the character owning the field.
Put a field in the village
To place a field in the village your character needs to:
- be in the town where the field is
- access the field
- select it:
- put it on an empty "field" location:
Moving a field costs 5 pounds ().
Note:
- You can place and move a field as much as you like and whenever you want.
- If no "field" locations are available, contact the mayor or Planning Assistant to have new locations established on the 3D layout.
Field sale
Selling a field involves publishing a sale offer on the land market so that one of the village's inhabitants can buy it.
To sell a field, your character needs to :
When the field is sold, the seller collects the pounds of that sale the next day at 5:17pm in the property's inventory.
It is possible to cancel a sale as long as the field is not sold. To do so your character needs to :