First Steps

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Welcome to the Renaissance Kingdoms

March 1470...

You were born a humble vagrant at the dawn of The Renaissance in Europe.

Time.png


Here everyone plays their role. The baker, the blacksmith, the fisherman... everybody depends on each other. Today is the first day of your new life, coming back to your hometown:

  • you could spend your days at toil as a modest peasant,
  • you might trade goods or become a merchant,
  • you could live a quiet life...
  • if you have ambition... the world awaits!

You have heard stories of travel to far-flung empires:

  • but to look after your fellow man, you could be voted the mayor of your town,
  • or you could one day be voted the ruler of an entire kingdom, even an empire!

But first, you need to take care of yourself. Your pockets are empty and you need to eat. You are starting a new chapter in your life in a universe governed by laws you may not yet understand. Let yourself be carried away by the breeze, wander the streets of your town, you will probably meet someone who has a plan for you...

You can already see the bell tower of your town on the horizon. You walk to the ramparts. The doors are in front of you. Guess what! They're open.

First day

To start with, you will have to follow the plan for your first day here, to which we've given a very simple name, "Drink, Eat and Sleep".

In a meantime, let's get familiar with the basics and reassure your fellow man that you are civilized after all.

Get to know yourself

To see your character and his/her information, you can consult his/her character sheet. It will be filled in with more and more information as you progress through the game.

Checkout out your character profile page and edit it. It is a public fact sheet, whose displayed information is customizable and visible to all.

First steps charachter sheet.png


Walk down the streets

Town is where all the important places are located. Here, you can find the villagers’ houses and public buildings such as the town hall or the church.

To move your character around the town and walk down the streets, you can:

  • tap anywhere on the map and move to the desired destination (1)
  • tap the building to move to it and enter it (2)
  • use the shortcuts at the top right of the interface (3)

Walk down the streets.png


Visit local taverns

Your throat is dry and your legs numb. It is a right moment to visit a municipal tavern, or one of the private taverns in your town.

Taverne2.png


Once you visit a tavern, take a look at its menu (IconeTaverneMenu.png). Prices can vary between different taverns, so it is a good idea to check few before deciding where to eat and drink. Given you ate already, and have few pounds with you, you can afford:

  • a herbal tea, in case you're not drinking alcohol (1 : IconeTaverneChoppeOff.png)
  • a pint of beer (2 : IconeTaverneChoppeOn.png)
  • a round of drinks (3 : IconeTaverneTournee.png)

First steps tavern.png


Let's make a toast and welcome you to your town! It is good to live there, you will see.

Visit local market

We still have so much to do! Let's learn the rules of this jungle that we call the market.

Market.png


It’s here that, every day, inhabitants and travelers sell the fruits of their labor and their harvest. To feed yourself properly without ruining yourself, we recommend you buy loaf of bread made by the beakers or bag of corn. If you can not find any, try contacting the mayor or the mentor of your town, considerate people who can put you a loaf or two aside.

Reserving a product ( ReservedProductBackground.png ) allows you to never run out… and sometimes even to negotiate the prices. Reserving naturally creates a relationship of trust between the buyer and the vendor. But it's not all about reserving, so make sure you buy a product:

  • 1 : Select reserved quantity
  • 2 : Purchase products in your basket

First steps market.png


This loaf of bread is now in your inventory. It can wait there while we are explaining to you a plan that you’re going to follow for your first day here. It's given this very simple name, “Drink, Eat and Sleep”.

Hunger

If you’re hungry, you won’t be in a good shape. If you’re not in a good shape, you’ll end up dying. To avoid things coming to that, you’re going to have to eat enough every day. If you’re still slightly lost about knowing when to eat, I advise you to simply listen to when your belly starts making small rumbling sounds.

An indicator ( Not hungry.png ) and its empty bar will tell when it is time to eat:

  • if the bar is empty, the character is hungry and the food must be eaten,
  • otherwise, the full bar means you have eaten already.

Hunger2.gif

A character must be fed for two hunger points, which correspond to:

  • one loaf of bread ( Loaf of bread.png )
  • two pieces of food that each gives one hunger point, e.g. two bags of corn ( Bags of corn.png )

Fitness

It is important to feed yourself once a day. If a character is hungry, his/her condition will deteriorate and he/she will lose characteristics every day, Without remedying this situation, the character will die after a few days.

An indicator ( FitnessIndicator.png ) and an emptying bar will help you observe your body. If all your ribs are protruding, be alarmed... In order not to lose characteristic points, you should eat every day until you are either exhausted or fit.

Note: Some players choose to swing their fitness between "exhausted" and "fit" to save money. This means that if today you ate a loaf of bread, next fay you will be able to eat only a bag of corn.

Inventory

Shelter


It is time for a "Sleeping" part of the plan. The shelter is in bad shape and the stench is foul but this is where beggars like you live. The long room, the floor of which is covered with dry straw. Damaged wooden fences mark out the limits between the spaces.

First steps shelter 1.png


Come, let's settle into this charming palace. Do not hesitate to pick up things on the ground if they seem abandoned to you... No one will tell you anything:

First steps shelter 2.png


Congrats! You’ve laid down your straw mattress in your home, your very own home. It is still a bit empty, and the comfort is not optimal, but it is still better than the street or the prison. You will sleep well here (5). Well, at least we hope.

Be careful not to ignite the straw with a candle. Last year we had some losses due to these kinds of incidents...

Clothes and Equipment

Your wardrobe is a very ordered space. Your new items of clothing should be on the hats and headgear shelf.

Skills

There are different types of work to do in the village. A mine brings money, I advise you to follow a training course at the mine to start with.

Learning skills is as simple as ABC! You need to want it, and you need to know some basics.

Check the cost of the training all the same… nothing’s free in this world.

Skill points are acquired by gaining levels. Please note that once points have been placed, you cannot retrieve them. Go mine, you’re not afraid of the dark we hope.


Mine

You have to earn pounds to feed yourself and gain experience in order to develop your skills. The best way to obtain both: WORK!

When you work in the mine, you become an employee of the ducky because it is its proud owner. The mines provide the ducky’s resources. Let’s see it as an exchange of favourse: you produce resources, the Duchy gives you pounds.

You can choose your time and how hard your work is. Don’t overdo it, you’re often more effective when you work in small doses.

In addition to its production, each mine is also associated with a different mini-game. There are three in all for the mines. Starting the activity will automatically launch the mini-game.

The salary earned at the end of the activity will depend on the performance in the mini-game.


Gems

Second day

You have endured your mentor’s monologues for a whole day. It is a time to continue...

Town hall

Land market

House

Church


Summary