Difference between revisions of "Skill Tree"
(26 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | A Skill Tree allows you to hone [[character]]'s [[skill]]s and unlock abilities by spending their [[skill | + | A Skill Tree allows you to hone [[character]]'s [[skill]]s and unlock abilities by spending their [[skill point]]s or SP.<br><br> |
The tree is to be read from top to bottom.<br> | The tree is to be read from top to bottom.<br> | ||
− | Each skill is represented by a hexagon. Their [[ | + | Each skill is represented by a hexagon. Their [[skill|prerequisite]]s by a white line between them.<br><br> |
=General skill trees= | =General skill trees= | ||
Line 14: | Line 14: | ||
===General information=== | ===General information=== | ||
Unlocking the "Work" tree allows your character to: | Unlocking the "Work" tree allows your character to: | ||
− | * Increase the number and regeneration rate of [[Action | + | * Increase the number and regeneration rate of [[Action Point]]s |
* To [[work]]: | * To [[work]]: | ||
− | ** by taking [[job | + | ** by taking [[job offer]]s at [[Town Hall]] |
** at the [[mine]]s | ** at the [[mine]]s | ||
** collecting [[medicinal herb]]s ([[simple]]s) outside of town | ** collecting [[medicinal herb]]s ([[simple]]s) outside of town | ||
Line 29: | Line 29: | ||
You will need 45 skill points or SP to complete it.<br><br> | You will need 45 skill points or SP to complete it.<br><br> | ||
+ | |||
===Visual Aid=== | ===Visual Aid=== | ||
[[File:Work_tree.png|500px|center]]<br><br> | [[File:Work_tree.png|500px|center]]<br><br> | ||
Line 37: | Line 38: | ||
|width="50px" style="text-align:center;"|'''ICON''' | |width="50px" style="text-align:center;"|'''ICON''' | ||
|style="text-align:center;"|'''SKILL''' | |style="text-align:center;"|'''SKILL''' | ||
− | |width=" | + | |width="500" style="text-align:center;"|'''DESCRIPTION''' |
|style="text-align:center;"|'''PREREQUISITES''' | |style="text-align:center;"|'''PREREQUISITES''' | ||
|style="text-align:center;"|'''SKILL POINT''' | |style="text-align:center;"|'''SKILL POINT''' | ||
Line 46: | Line 47: | ||
* Replying to job offers unlocked</span> | * Replying to job offers unlocked</span> | ||
|style="text-align:center;"|/ | |style="text-align:center;"|/ | ||
− | |style="text-align:center;"|<span style="color:#DE7435">1 | + | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> |
|- | |- | ||
||[[File:Regeneration.png]] | ||[[File:Regeneration.png]] | ||
Line 199: | Line 200: | ||
|width="50px" style="text-align:center;"|'''ICON''' | |width="50px" style="text-align:center;"|'''ICON''' | ||
|style="text-align:center;"|'''SKILL''' | |style="text-align:center;"|'''SKILL''' | ||
− | |width=" | + | |width="500" style="text-align:center;"|'''DESCRIPTION''' |
|style="text-align:center;"|'''PREREQUISITES''' | |style="text-align:center;"|'''PREREQUISITES''' | ||
|style="text-align:center;"|'''SKILL POINTS''' | |style="text-align:center;"|'''SKILL POINTS''' | ||
Line 222: | Line 223: | ||
* County voting rights unlocked</span> | * County voting rights unlocked</span> | ||
|style="text-align:center;"|Municipal Voter | |style="text-align:center;"|Municipal Voter | ||
− | |style="text-align:center;"|<span style="color:#DE7435"> | + | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> |
|- | |- | ||
||[[File:Royal_Voter.png]] | ||[[File:Royal_Voter.png]] | ||
Line 229: | Line 230: | ||
* Royal voting rights unlocked</span> | * Royal voting rights unlocked</span> | ||
|style="text-align:center;"|County Voter | |style="text-align:center;"|County Voter | ||
− | |style="text-align:center;"|<span style="color:#DE7435"> | + | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> |
|- | |- | ||
||[[File:Municipal_ambitions.png]] | ||[[File:Municipal_ambitions.png]] | ||
Line 243: | Line 244: | ||
* Count candidacy unlocked</span> | * Count candidacy unlocked</span> | ||
|style="text-align:center;"|County Voter<br/><br/>Municipal ambitions | |style="text-align:center;"|County Voter<br/><br/>Municipal ambitions | ||
− | |style="text-align:center;"|<span style="color:#DE7435"> | + | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> |
|- | |- | ||
||[[File:Royal_Ambitions.png]] | ||[[File:Royal_Ambitions.png]] | ||
Line 258: | Line 259: | ||
To access the "Agriculture" tree, your character must have a [[field]].<br/> | To access the "Agriculture" tree, your character must have a [[field]].<br/> | ||
Unlocking the "Agriculture" tree allows your character to: | Unlocking the "Agriculture" tree allows your character to: | ||
− | * Recruit [[work | + | * Recruit [[work|workers]] for your field |
* Cultivate a [[vegetable field]] | * Cultivate a [[vegetable field]] | ||
− | * | + | * Raise [[sheep]] and [[cow]]s |
* Buy a second field | * Buy a second field | ||
* Define a minimum [[characteristic]] when hiring workers | * Define a minimum [[characteristic]] when hiring workers | ||
Line 269: | Line 270: | ||
===Visual Aid=== | ===Visual Aid=== | ||
+ | [[File:Agriculture_tree.png|500px|center]]<br><br> | ||
+ | |||
===Table of Agriculture Skills=== | ===Table of Agriculture Skills=== | ||
+ | :{| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |width="50px" style="text-align:center;"|'''ICON''' | ||
+ | |style="text-align:center;"|'''SKILL''' | ||
+ | |width="500" style="text-align:center;"|'''DESCRIPTION''' | ||
+ | |style="text-align:center;"|'''PREREQUISITES''' | ||
+ | |style="text-align:center;"|'''SKILL POINTS''' | ||
+ | |- | ||
+ | ||[[File:Agricultural_employer.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Agricultural employer</span>''' | ||
+ | ||Allows you to recruit workers for your field:<span style="color:#32CD32"> | ||
+ | * Hiring for your fields unlocked</span> | ||
+ | |style="text-align:center;"|/ | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Field_cultivator.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Field cultivator</span>''' | ||
+ | ||Increases the yield of field crops:<span style="color:#32CD32"> | ||
+ | * Yield: +5% | ||
+ | * Yield: +10% | ||
+ | * Yield: +15% | ||
+ | * Yield: +20% | ||
+ | * Yield: +25%</span> | ||
+ | |style="text-align:center;"|Agricultural employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Market_Gardener.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Market Gardener</span>''' | ||
+ | ||Allows you to grow vegetables:<span style="color:#32CD32"> | ||
+ | * Vegetable field unlocked</span> | ||
+ | |style="text-align:center;"|Field cultivator | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Praying_to_the_harvest_saint.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Praying to the harvest saint</span>''' | ||
+ | ||Gives you a chance to double the harvest of your field crop:<span style="color:#32CD32"> | ||
+ | * Probability: +2% | ||
+ | * Probability: +5% | ||
+ | |style="text-align:center;"|Market Gardener | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Peasant's_common_sense.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Peasant's common sense</span>''' | ||
+ | ||There is a chance that field quality will increase with each sowing or ploughing operation<span style="color:#32CD32"> | ||
+ | * 10% chance of increasing the quality of the field by 15% unlocked.</span> | ||
+ | |style="text-align:center;"|Praying to the harvest saint | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Animal_Lover.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Animal Lover</span>''' | ||
+ | ||Increases the likelihood that animals will gain weight when they are fed:<span style="color:#32CD32"> | ||
+ | * Probability: +5% | ||
+ | * Probability: +10% | ||
+ | * Probability: +15% | ||
+ | * Probability: +20% | ||
+ | * Probability: +25%</span> | ||
+ | |style="text-align:center;"|Agricultural employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Animal_lover_2.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Animal Lover</span>''' | ||
+ | ||Allows you to raise sheep and cows:<span style="color:#32CD32"> | ||
+ | * Raising sheep and cows unlocked</span> | ||
+ | |style="text-align:center;"|Animal Lover | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Experienced_Animal_Breeder.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Experienced Animal Breeder</span>''' | ||
+ | ||Increases the capacity of your livestock fields:<span style="color:#32CD32"> | ||
+ | * You can raise up to '''3''' animals per livestock | ||
+ | * You can raise up to '''4''' animals per livestock</span> | ||
+ | |style="text-align:center;"|Animal Lover | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Bonesetter.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Bonesetter</span>''' | ||
+ | ||Increases animals' chances of survival with age:<span style="color:#32CD32"> | ||
+ | * Average life expectancy of the animals increased by '''2''' days</span> | ||
+ | |style="text-align:center;"|Experienced Animal Breeder | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Demanding_Employer.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Demanding Employer</span>''' | ||
+ | ||Allows you to require a minimum characteristic when hiring workers for your fields:<span style="color:#32CD32"> | ||
+ | * Hiring for your fields via application form unlocked</span> | ||
+ | |style="text-align:center;"|Agricultural employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Squire.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Squire</span>''' | ||
+ | ||Allows you to buy a second field:<span style="color:#32CD32"> | ||
+ | * Purchase of a second field unlocked</span> | ||
+ | |style="text-align:center;"|Demanding Employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | |}<br/> | ||
+ | |||
+ | =Specialized Skill Trees= | ||
+ | To access the "Craft" tree, your character must have a [[workshop]].<br/><br/> | ||
+ | |||
+ | [[File:Specialized_Skill_Tree.png|center]]<br/> | ||
+ | |||
+ | There are 9 specialized skill trees known as Crafting for: | ||
+ | * the [[Weaver]] | ||
+ | * the [[Blacksmith]] | ||
+ | * the [[Carpenter]] | ||
+ | * the [[Baker]] | ||
+ | * the [[Miller]] | ||
+ | * the [[Butcher]] | ||
+ | * the [[Botanist]] | ||
+ | * the [[Sculptor]] | ||
+ | * the [[Luxury Product|Luxury Products]]<br/><br/> | ||
+ | |||
+ | '''Nota bene:'''<br/> | ||
+ | * Luxury products are made in special workshops. | ||
+ | * The details of the specialized skill trees are given in the craftsman's workshop.<br/><br/> | ||
+ | |||
+ | ---- | ||
+ | [[Summary]][[fr:Arbre de compétences]] | ||
+ | ---- | ||
− | + | [[Category:Skill Tree]] |
Latest revision as of 01:40, 26 April 2024
A Skill Tree allows you to hone character's skills and unlock abilities by spending their skill points or SP.
The tree is to be read from top to bottom.
Each skill is represented by a hexagon. Their prerequisites by a white line between them.
General skill trees
There are 3 general skill trees:
- Work
- Politics
- Agriculture
Work
General information
Unlocking the "Work" tree allows your character to:
- Increase the number and regeneration rate of Action Points
- To work:
- by taking job offers at Town Hall
- at the mines
- collecting medicinal herbs (simples) outside of town
- on natural resources
- Improve your salary, your production
- at the mine
- at the lake, in the orchard or in the forest
- Increase the chances of the durability of your tools
You will need 45 skill points or SP to complete it.
Visual Aid
Table of Work Skills
Politics
General Information
To access the "Politics" tree, your character must have a house.
Unlocking the "Politics" tree allows your character to:
- Enlist in the village militia
- See the current:
- Vote in elections mentioned above
- To be a candidate, to present or to be present a list in the elections mentioned above
You will need 11 skill points to complete it.
Visual Aid
A character who doesn't have a house cannot access the Politics skill tree:
The politics tree:
Table of Politics Skills
Agriculture
General information
To access the "Agriculture" tree, your character must have a field.
Unlocking the "Agriculture" tree allows your character to:
- Recruit workers for your field
- Cultivate a vegetable field
- Raise sheep and cows
- Buy a second field
- Define a minimum characteristic when hiring workers
- Increase the yield, the quality of the crop fields
- Increase the maximum number and chances of survival of your animals
You will need 30 skill points to complete it.
Visual Aid
Table of Agriculture Skills
Specialized Skill Trees
To access the "Craft" tree, your character must have a workshop.
There are 9 specialized skill trees known as Crafting for:
- the Weaver
- the Blacksmith
- the Carpenter
- the Baker
- the Miller
- the Butcher
- the Botanist
- the Sculptor
- the Luxury Products
Nota bene:
- Luxury products are made in special workshops.
- The details of the specialized skill trees are given in the craftsman's workshop.