Difference between revisions of "Skill Tree"
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− | A Skill Tree allows you to hone [[character]]'s [[skill]]s and unlock abilities by spending their [[skill | + | A Skill Tree allows you to hone [[character]]'s [[skill]]s and unlock abilities by spending their [[skill point]]s or SP.<br><br> |
The tree is to be read from top to bottom.<br> | The tree is to be read from top to bottom.<br> | ||
− | Each skill is represented by a hexagon. Their [[ | + | Each skill is represented by a hexagon. Their [[skill|prerequisite]]s by a white line between them.<br><br> |
=General skill trees= | =General skill trees= | ||
Line 9: | Line 9: | ||
* Politics | * Politics | ||
* Agriculture<br><br> | * Agriculture<br><br> | ||
− | [[File:Skill_trees.png|center]]<br> | + | [[File:Skill_trees.png|800px|center]]<br> |
==Work== | ==Work== | ||
− | + | ===General information=== | |
− | * Increase the number and regeneration rate of [[Action | + | Unlocking the "Work" tree allows your character to: |
+ | * Increase the number and regeneration rate of [[Action Point]]s | ||
* To [[work]]: | * To [[work]]: | ||
− | ** by taking [[job | + | ** by taking [[job offer]]s at [[Town Hall]] |
** at the [[mine]]s | ** at the [[mine]]s | ||
** collecting [[medicinal herb]]s ([[simple]]s) outside of town | ** collecting [[medicinal herb]]s ([[simple]]s) outside of town | ||
Line 27: | Line 28: | ||
* Increase the chances of the durability of your [[tool]]s <br><br> | * Increase the chances of the durability of your [[tool]]s <br><br> | ||
− | You will need 45 skill points or | + | You will need 45 skill points or SP to complete it.<br><br> |
− | [[File:Work_tree.png|center]]<br> | + | |
+ | ===Visual Aid=== | ||
+ | [[File:Work_tree.png|500px|center]]<br><br> | ||
+ | |||
+ | ===Table of Work Skills=== | ||
:{| class="wikitable" width="100%" | :{| class="wikitable" width="100%" | ||
|- | |- | ||
|width="50px" style="text-align:center;"|'''ICON''' | |width="50px" style="text-align:center;"|'''ICON''' | ||
|style="text-align:center;"|'''SKILL''' | |style="text-align:center;"|'''SKILL''' | ||
− | |width=" | + | |width="500" style="text-align:center;"|'''DESCRIPTION''' |
|style="text-align:center;"|'''PREREQUISITES''' | |style="text-align:center;"|'''PREREQUISITES''' | ||
|style="text-align:center;"|'''SKILL POINT''' | |style="text-align:center;"|'''SKILL POINT''' | ||
Line 42: | Line 47: | ||
* Replying to job offers unlocked</span> | * Replying to job offers unlocked</span> | ||
|style="text-align:center;"|/ | |style="text-align:center;"|/ | ||
− | |style="text-align:center;"|<span style="color:#DE7435">1 | + | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> |
|- | |- | ||
||[[File:Regeneration.png]] | ||[[File:Regeneration.png]] | ||
|style="text-align:center;"|'''<span style="color:#4C0B09">Regeneration</span>''' | |style="text-align:center;"|'''<span style="color:#4C0B09">Regeneration</span>''' | ||
− | || | + | ||Increases the regeneration speed of Action Points:<span style="color:#32CD32"> |
* Minutes before regenerating 1 AP : 13,5 | * Minutes before regenerating 1 AP : 13,5 | ||
* Minutes before regenerating 1 AP : 13 | * Minutes before regenerating 1 AP : 13 | ||
Line 53: | Line 58: | ||
|style="text-align:center;"|/ | |style="text-align:center;"|/ | ||
|style="text-align:center;"|<span style="color:#DE7435">1 to 4 SP</span> | |style="text-align:center;"|<span style="color:#DE7435">1 to 4 SP</span> | ||
+ | |- | ||
+ | ||[[File:Endurance.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Endurance</span>''' | ||
+ | ||Allows you to perform works (mine, IMW) that cost more Action Points:<span style="color:#32CD32"> | ||
+ | * Work at '''10 AP'''s unlocked | ||
+ | * Work at '''30 APs''' unlocked | ||
+ | * Work at '''50 APs''' unlocked | ||
+ | * Work at '''100 APs''' unlocked</span> | ||
+ | |style="text-align:center;"|Regeneration | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 4 SP</span> | ||
+ | |- | ||
+ | ||[[File:Hard_Labourer.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Hard Labourer</span>''' | ||
+ | ||Increases the maximum number of Action Points:<span style="color:#32CD32"> | ||
+ | * Maximum AP +5 | ||
+ | * Maximum AP +10 | ||
+ | * Maximum AP +15</span> | ||
+ | |style="text-align:center;"|Endurance | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Miner.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Miner</span>''' | ||
+ | ||Allows you to work in a mine:<span style="color:#32CD32"> | ||
+ | * Mine access unlocked</span> | ||
+ | |style="text-align:center;"|/ | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Stone_and_Clay_Miner.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Stone and Clay Miner</span>''' | ||
+ | ||Increases the quantity of stone or clay extracted as well as your wage when you work in a stone or clay quarry:<span style="color:#32CD32"> | ||
+ | * Production : +5% | ||
+ | * Production : +10% | ||
+ | * Production : +15% | ||
+ | * Production : +20% | ||
+ | * Production : +25%</span> | ||
+ | |style="text-align:center;"|Miner | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Iron_and_Salt_Miner.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Iron and Salt Miner</span>''' | ||
+ | ||Increases the quantity of iron or salt extracted as well as your wage when you work in an iron or salt mine:<span style="color:#32CD32"> | ||
+ | * Production : +5% | ||
+ | * Production : +10% | ||
+ | * Production : +15% | ||
+ | * Production : +20% | ||
+ | * Production : +25%</span> | ||
+ | |style="text-align:center;"|Miner | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Gold_Miner.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Gold Miner</span>''' | ||
+ | ||Increases the quantity of gold extracted as well as your wage when you work in a gold mine:<span style="color:#32CD32"> | ||
+ | * Production : +5% | ||
+ | * Production : +10% | ||
+ | * Production : +15% | ||
+ | * Production : +20% | ||
+ | * Production : +25%</span> | ||
+ | |style="text-align:center;"|Miner | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Collecting_simples.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Collecting simples</span>''' | ||
+ | ||Allows you to collect medicinal herbs (simples) out of town:<span style="color:#32CD32"> | ||
+ | * Collecting simples unlocked</span> | ||
+ | |style="text-align:center;"|Miner | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Harvester.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Harvester</span>''' | ||
+ | ||Allows you to work at your village's lake, orchard, or forest:<span style="color:#32CD32"> | ||
+ | * Harvesting your village's resource unlocked</span> | ||
+ | |style="text-align:center;"|Miner | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Wandering_Harvester.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Wandering Harvester</span>''' | ||
+ | ||Allows you to work at the lake, in the orchard or in the forest of all villages:<span style="color:#32CD32"> | ||
+ | * Harvesting resources from any village unlocked</span> | ||
+ | |style="text-align:center;"|Harvester | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Advanced_Woodcutting.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Advanced Woodcutting</span>''' | ||
+ | ||Improves your productivity when cutting and collecting wood bushels in the forest:<span style="color:#32CD32"> | ||
+ | * Production: +10% | ||
+ | * Production: +20% | ||
+ | * Production: +30%</span> | ||
+ | |style="text-align:center;"|Wandering Harvester | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Advanced_Fishing.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Advanced Fishing</span>''' | ||
+ | ||Improves your productivity when fishing in a lake or from a ship while sailing:<span style="color:#32CD32"> | ||
+ | * Production: +10% | ||
+ | * Production: +20% | ||
+ | * Production: +30%</span> | ||
+ | |style="text-align:center;"|Wandering Harvester | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Advanced_Picking.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Advanced Picking</span>''' | ||
+ | ||Improves your productivity when picking fruit in an orchard:<span style="color:#32CD32"> | ||
+ | * Production: +10% | ||
+ | * Production: +20% | ||
+ | * Production: +30%</span> | ||
+ | |style="text-align:center;"|Wandering Harvester | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Mastery_of_Tool_Use.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Mastery of Tool Use</span>''' | ||
+ | ||Increases your chances of preserving your tool's durability when working in a lake, orchard, or forest:<span style="color:#32CD32"> | ||
+ | * Chance of preservation: +10%</span> | ||
+ | |style="text-align:center;"|Advanced Woodcutting<br/><br/>Advanced Fishing<br/><br/>Advanced Picking | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">5 SP</span> | ||
|- | |- | ||
|}<br/> | |}<br/> | ||
+ | |||
+ | ==Politics== | ||
+ | ===General Information=== | ||
+ | To access the "Politics" tree, your character must have a [[house]].<br/> | ||
+ | Unlocking the "Politics" tree allows your character to: | ||
+ | * Enlist in the village [[militia]] | ||
+ | * See the current: | ||
+ | ** [[Municipal election]]s | ||
+ | ** [[Council election]]s | ||
+ | ** [[Sovereign election]]s | ||
+ | * Vote in elections mentioned above | ||
+ | * To be a [[candidate]], to present or to be present a list in the elections mentioned above<br/><br/> | ||
+ | |||
+ | You will need 11 skill points to complete it.<br/><br/> | ||
+ | |||
+ | ===Visual Aid=== | ||
+ | A character who doesn't have a house cannot access the Politics skill tree:<br/> | ||
+ | [[File:No_house_politics.png|800px|center]]<br/> | ||
+ | The politics tree: <br> | ||
+ | [[File:Politics tree.png|500px|center]]<br/><br/> | ||
+ | |||
+ | ===Table of Politics Skills=== | ||
+ | :{| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |width="50px" style="text-align:center;"|'''ICON''' | ||
+ | |style="text-align:center;"|'''SKILL''' | ||
+ | |width="500" style="text-align:center;"|'''DESCRIPTION''' | ||
+ | |style="text-align:center;"|'''PREREQUISITES''' | ||
+ | |style="text-align:center;"|'''SKILL POINTS''' | ||
+ | |- | ||
+ | ||[[File:Citizen.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Citizen</span>''' | ||
+ | ||Allows you to enlist in the town's militia and to see the elections in progress:<span style="color:#32CD32"> | ||
+ | * Becoming a militiaman and seeing elections unlocked</span> | ||
+ | |style="text-align:center;"|/ | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Municipal_Voter.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Municipal Voter</span>''' | ||
+ | ||Allows you to vote in municipal elections:<span style="color:#32CD32"> | ||
+ | * Municipal voting rights unlocked</span> | ||
+ | |style="text-align:center;"|Citizen | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:County_Voter.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">County Voter</span>''' | ||
+ | ||Allows you to vote in county elections:<span style="color:#32CD32"> | ||
+ | * County voting rights unlocked</span> | ||
+ | |style="text-align:center;"|Municipal Voter | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Royal_Voter.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Royal Voter</span>''' | ||
+ | ||Allows you to vote in royal elections:<span style="color:#32CD32"> | ||
+ | * Royal voting rights unlocked</span> | ||
+ | |style="text-align:center;"|County Voter | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Municipal_ambitions.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Municipal ambitions</span>''' | ||
+ | ||Allows you to be a candidate in municipal elections:<span style="color:#32CD32"> | ||
+ | * Municipal candidacy unlocked</span> | ||
+ | |style="text-align:center;"|Municipal Voter | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:County_Ambitions.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">County Ambitions</span>''' | ||
+ | ||Allows you to present a list or to register on a county election list:<span style="color:#32CD32"> | ||
+ | * Count candidacy unlocked</span> | ||
+ | |style="text-align:center;"|County Voter<br/><br/>Municipal ambitions | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Royal_Ambitions.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Royal Ambitions</span>''' | ||
+ | ||Allows you to be a candidate in royal elections:<span style="color:#32CD32"> | ||
+ | * Royal candidacy unlocked</span> | ||
+ | |style="text-align:center;"|Royal Voter<br/><br/>County Ambitions | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">5 SP</span> | ||
+ | |- | ||
+ | |}<br/> | ||
+ | |||
+ | == Agriculture == | ||
+ | ===General information=== | ||
+ | To access the "Agriculture" tree, your character must have a [[field]].<br/> | ||
+ | Unlocking the "Agriculture" tree allows your character to: | ||
+ | * Recruit [[work|workers]] for your field | ||
+ | * Cultivate a [[vegetable field]] | ||
+ | * Raise [[sheep]] and [[cow]]s | ||
+ | * Buy a second field | ||
+ | * Define a minimum [[characteristic]] when hiring workers | ||
+ | * Increase the [[yield]], the [[quality]] of the crop fields | ||
+ | * Increase the maximum number and chances of survival of your [[animal]]s<br/><br/> | ||
+ | |||
+ | You will need 30 skill points to complete it.<br/><br/> | ||
+ | |||
+ | ===Visual Aid=== | ||
+ | [[File:Agriculture_tree.png|500px|center]]<br><br> | ||
+ | |||
+ | ===Table of Agriculture Skills=== | ||
+ | :{| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |width="50px" style="text-align:center;"|'''ICON''' | ||
+ | |style="text-align:center;"|'''SKILL''' | ||
+ | |width="500" style="text-align:center;"|'''DESCRIPTION''' | ||
+ | |style="text-align:center;"|'''PREREQUISITES''' | ||
+ | |style="text-align:center;"|'''SKILL POINTS''' | ||
+ | |- | ||
+ | ||[[File:Agricultural_employer.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Agricultural employer</span>''' | ||
+ | ||Allows you to recruit workers for your field:<span style="color:#32CD32"> | ||
+ | * Hiring for your fields unlocked</span> | ||
+ | |style="text-align:center;"|/ | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 SP</span> | ||
+ | |- | ||
+ | ||[[File:Field_cultivator.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Field cultivator</span>''' | ||
+ | ||Increases the yield of field crops:<span style="color:#32CD32"> | ||
+ | * Yield: +5% | ||
+ | * Yield: +10% | ||
+ | * Yield: +15% | ||
+ | * Yield: +20% | ||
+ | * Yield: +25%</span> | ||
+ | |style="text-align:center;"|Agricultural employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Market_Gardener.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Market Gardener</span>''' | ||
+ | ||Allows you to grow vegetables:<span style="color:#32CD32"> | ||
+ | * Vegetable field unlocked</span> | ||
+ | |style="text-align:center;"|Field cultivator | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Praying_to_the_harvest_saint.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Praying to the harvest saint</span>''' | ||
+ | ||Gives you a chance to double the harvest of your field crop:<span style="color:#32CD32"> | ||
+ | * Probability: +2% | ||
+ | * Probability: +5% | ||
+ | |style="text-align:center;"|Market Gardener | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Peasant's_common_sense.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Peasant's common sense</span>''' | ||
+ | ||There is a chance that field quality will increase with each sowing or ploughing operation<span style="color:#32CD32"> | ||
+ | * 10% chance of increasing the quality of the field by 15% unlocked.</span> | ||
+ | |style="text-align:center;"|Praying to the harvest saint | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Animal_Lover.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Animal Lover</span>''' | ||
+ | ||Increases the likelihood that animals will gain weight when they are fed:<span style="color:#32CD32"> | ||
+ | * Probability: +5% | ||
+ | * Probability: +10% | ||
+ | * Probability: +15% | ||
+ | * Probability: +20% | ||
+ | * Probability: +25%</span> | ||
+ | |style="text-align:center;"|Agricultural employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 5 SP</span> | ||
+ | |- | ||
+ | ||[[File:Animal_lover_2.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Animal Lover</span>''' | ||
+ | ||Allows you to raise sheep and cows:<span style="color:#32CD32"> | ||
+ | * Raising sheep and cows unlocked</span> | ||
+ | |style="text-align:center;"|Animal Lover | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Experienced_Animal_Breeder.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Experienced Animal Breeder</span>''' | ||
+ | ||Increases the capacity of your livestock fields:<span style="color:#32CD32"> | ||
+ | * You can raise up to '''3''' animals per livestock | ||
+ | * You can raise up to '''4''' animals per livestock</span> | ||
+ | |style="text-align:center;"|Animal Lover | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">1 to 2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Bonesetter.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Bonesetter</span>''' | ||
+ | ||Increases animals' chances of survival with age:<span style="color:#32CD32"> | ||
+ | * Average life expectancy of the animals increased by '''2''' days</span> | ||
+ | |style="text-align:center;"|Experienced Animal Breeder | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | ||[[File:Demanding_Employer.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Demanding Employer</span>''' | ||
+ | ||Allows you to require a minimum characteristic when hiring workers for your fields:<span style="color:#32CD32"> | ||
+ | * Hiring for your fields via application form unlocked</span> | ||
+ | |style="text-align:center;"|Agricultural employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">2 SP</span> | ||
+ | |- | ||
+ | ||[[File:Squire.png]] | ||
+ | |style="text-align:center;"|'''<span style="color:#4C0B09">Squire</span>''' | ||
+ | ||Allows you to buy a second field:<span style="color:#32CD32"> | ||
+ | * Purchase of a second field unlocked</span> | ||
+ | |style="text-align:center;"|Demanding Employer | ||
+ | |style="text-align:center;"|<span style="color:#DE7435">3 SP</span> | ||
+ | |- | ||
+ | |}<br/> | ||
+ | |||
+ | =Specialized Skill Trees= | ||
+ | To access the "Craft" tree, your character must have a [[workshop]].<br/><br/> | ||
+ | |||
+ | [[File:Specialized_Skill_Tree.png|center]]<br/> | ||
+ | |||
+ | There are 9 specialized skill trees known as Crafting for: | ||
+ | * the [[Weaver]] | ||
+ | * the [[Blacksmith]] | ||
+ | * the [[Carpenter]] | ||
+ | * the [[Baker]] | ||
+ | * the [[Miller]] | ||
+ | * the [[Butcher]] | ||
+ | * the [[Botanist]] | ||
+ | * the [[Sculptor]] | ||
+ | * the [[Luxury Product|Luxury Products]]<br/><br/> | ||
+ | |||
+ | '''Nota bene:'''<br/> | ||
+ | * Luxury products are made in special workshops. | ||
+ | * The details of the specialized skill trees are given in the craftsman's workshop.<br/><br/> | ||
+ | |||
+ | ---- | ||
+ | [[Summary]][[fr:Arbre de compétences]] | ||
+ | ---- | ||
+ | |||
+ | [[Category:Skill Tree]] |
Latest revision as of 01:40, 26 April 2024
A Skill Tree allows you to hone character's skills and unlock abilities by spending their skill points or SP.
The tree is to be read from top to bottom.
Each skill is represented by a hexagon. Their prerequisites by a white line between them.
General skill trees
There are 3 general skill trees:
- Work
- Politics
- Agriculture
Work
General information
Unlocking the "Work" tree allows your character to:
- Increase the number and regeneration rate of Action Points
- To work:
- by taking job offers at Town Hall
- at the mines
- collecting medicinal herbs (simples) outside of town
- on natural resources
- Improve your salary, your production
- at the mine
- at the lake, in the orchard or in the forest
- Increase the chances of the durability of your tools
You will need 45 skill points or SP to complete it.
Visual Aid
Table of Work Skills
Politics
General Information
To access the "Politics" tree, your character must have a house.
Unlocking the "Politics" tree allows your character to:
- Enlist in the village militia
- See the current:
- Vote in elections mentioned above
- To be a candidate, to present or to be present a list in the elections mentioned above
You will need 11 skill points to complete it.
Visual Aid
A character who doesn't have a house cannot access the Politics skill tree:
The politics tree:
Table of Politics Skills
Agriculture
General information
To access the "Agriculture" tree, your character must have a field.
Unlocking the "Agriculture" tree allows your character to:
- Recruit workers for your field
- Cultivate a vegetable field
- Raise sheep and cows
- Buy a second field
- Define a minimum characteristic when hiring workers
- Increase the yield, the quality of the crop fields
- Increase the maximum number and chances of survival of your animals
You will need 30 skill points to complete it.
Visual Aid
Table of Agriculture Skills
Specialized Skill Trees
To access the "Craft" tree, your character must have a workshop.
There are 9 specialized skill trees known as Crafting for:
- the Weaver
- the Blacksmith
- the Carpenter
- the Baker
- the Miller
- the Butcher
- the Botanist
- the Sculptor
- the Luxury Products
Nota bene:
- Luxury products are made in special workshops.
- The details of the specialized skill trees are given in the craftsman's workshop.