Influence points
Each character has an individual counter of influence points which they can only know if they join a family clan.
Contents
Usefulness
The influence of a character is:
- Useful for the family clan they belong to: the influence of a family clan is equal to the sum of the influence of all the members of the clan, and the more influence a clan has the more things the clan leader can do (clan motto, clan coat of arms and mail).
- Useful for allowing a character to take over a family clan by launching a conspiracy in the main hall against the clan leader.
- Useful for a family clan to appear at the top of the list of all clans that can be viewed in the clan registry. The family clan's influence score changes immediately when it gains or loses a member with an influence score. However, the personal influence score of the characters is only changed when the day passes.
Gaining influence
Elections
- County or Duchy councillor: +100
- Count or Duke: +500 cumulative with the bonus of county councillor
- Priest: +100
- Mayor: +120
- Sovereign:
- King of France or Emperor of SRING: +5000
- King of England or Sultan of the Ottoman Empire: +3500
- of another Kingdom: +2500
Nominations
- Planning assistant: +30
- Activities assistant: +30
- Archbishop: +600
- (Editor seeking clarification): +30
- Harbourmaster: +30
- Confessor: +30
- Heir apparent: +500
- Bishop: +500
- Rector of the university: +50
- Royal Secretary: +250
- Finance Superintendent: +250
- Bartender: +3
- Mentor: +30
Other statuses
- Ship Captain: +15
- Army Leader: +10
- Crew member of a ship: +5
- Noble of the Sword: +2
- Noble of the Robe: +1
Possessions
- Owning a flat: +5
- Owning a medical consulting room: +10
- Owning a mansion: +15
- Owning a tavern: +5
- Possessing pounds in their personal inventory and in the property's inventory (chest) (pounds are not counted in the other inventories): +1% of the wealth in pounds (this influence bonus cannot exceed 1000 influence points - that is to say 100 000 pounds...)
Offices
A Sovereign can distribute influence points by granting titles or offices to other people.
Influence points stock of each ruler:
- Large kingdom: 2500
- Medium kingdom: 1750
- Small kingdom: 1250
A Sovereign:
- May not create an office worth more influence points than they have left.
- Can create an office worth all the influence points they have left.
- Can create or remove offices at will.
A royal office is worth at least 150 influence points.
Sin of Pride
When the sin of pride is at least 40%, you gain 5 influence points. When the sin of pride is at least 80%, you gain 25 influence points (not cumulative).
Loss of influence
A character loses influence the next day when they no longer meet an influence condition, quite simply... With a few exceptions:
- County or Duchy Councillor: Once the position has been vacated, this bonus will reduce until it reaches a remainder of 10 influence (10%) in one month (the remainder is therefore an influence bonus that any former Councillor will keep for life).
- Count or Duke: Once the position has been vacated, this bonus will reduce until it reaches a remainder of 50 influence (10%) in one month (the remainder is therefore an influence bonus that will be retained for life by any former Count or Duke).
- Mayor: Once the position has been vacated, this bonus will reduce until it reaches a remainder of 12 influence (10%) in one month (the remainder is therefore a bonus of influence that will be retained for life by any former mayor).
The residual influence of a position cannot be cumulated with the influence points given by this position: if a character has, for example, a residual influence as a former mayor, if they become mayor of a village again, their residual influence as a former mayor is no longer counted in their influence bonus until they complete their mandate. However, if they return to an equivalent former position, they naturally get back 100% of the corresponding influence bonus. However, this is not added to the remaining influence bonus.