Difference between revisions of "Axe"

From Official Wiki of the Renaissance Kingdoms
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:{| class="wikitable"  
 
:{| class="wikitable"  
|width="25px"|[[Image:Info_button_image.png]]||width="25px"|[[Image:axe.png]]|| '''<span style="color:#C2AD3A">Durability: 10/10</span>''' – Allows you to cut wood in the forest. '''<span style="color:#D3312C">Weapon : -2 hits</span>''' – Can be used to split skulls too. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''.
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|width="25px"|[[Image:Info_button_image.png]]||width="25px"|[[Image:axe.png]]|| '''<span style="color:#C2AD3A">Durability: 10/10</span>''' – Can be used to cut wood. '''<span style="color:#D3312C">Improvised weapon : -2 hits</span>''' – Can be used to split skulls too. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''.
 
|}<br/>
 
|}<br/>
  
 
The Axe is:
 
The Axe is:
 
* an improvised [[weapon]]:
 
* an improvised [[weapon]]:
** it does '''not''' change the [[combat factor]] of your [[character]]
+
** which does '''not''' change the [[combat factor]] of your [[character]]
** during [[combat]] in the event of a [[war]], it modifies the [[Blow|blows]] delivered by -2 after the dice roll if the character is a member of an army
+
** which modifies the [[Blow|blows]] delivered by -2, after the dice roll.  This applies during [[combat]] in the event of a [[war]] if the character is a member of an army.
 
* a [[special object]]:
 
* a [[special object]]:
 
** obtained:
 
** obtained:

Revision as of 17:48, 5 May 2024

Info button image.png Axe.png Durability: 10/10 – Can be used to cut wood. Improvised weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.

The Axe is:

It can be sold or bought on the town market for between 140.00 and 240.95 pounds.

Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).

It can:

  • become dull and turn into a blunt axe after 9 or 10 uses in the forest
  • break:
    • and turn into a shaft after 9 uses in the forest
    • and turn into a shaft after 10 uses if crafted with the skillAxe Strength
    • after a combat. The probability of breakage is determined by a dice roll increased by 2

It can be found on the wardrobe's slot VIII.: Weapons.

Note:

  • Details of how it is made can be found in the blacksmith's workshop.
  • As soon as it is used from the inventory: it will be temporarily transferred to the wardrobe.
  • The bonus/penalty takes effect when it is equiped on the character (displayed on the Character sheet).

AxeM.pngAxeF.png


Summary