Difference between revisions of "Axe"

From Official Wiki of the Renaissance Kingdoms
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The Axe is:
 
The Axe is:
 
* an improvised [[weapon]]:
 
* an improvised [[weapon]]:
** does '''not''' change the [[combat factor]] of your [[character]]
+
** It does '''not''' change the [[combat factor]] of your [[character]]
** If the character is a member of an army, during [[combat]] in the event of a [[war]], the result of a blow delivered is modified by -2 after the dice roll.
+
** During [[combat]] in the event of a [[war]], it modifies the blow delivered by -2 after the dice roll, if the character is a member of an army
 
* a [[special object]]:
 
* a [[special object]]:
 
** obtained:
 
** obtained:

Revision as of 06:34, 10 February 2024

Info button image.png Axe.png Durability: 10/10 – Allows you to cut wood in the forest. Weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.

The Axe is:

It can be sold or bought on the town market between 140.00 and 240.95 pounds.

Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).

It can:

  • become dull after 9 or 10 uses in the forest and turn into a blunt axe
  • break:
    • and turn into a shaft after 9 uses in the forest
    • and turn into a shaft after 10 uses if crafted with the skillAxe Strength
    • after a combat. Its probability of breakage is determined by a dice roll increased by 2

It can be found on the wardrobe's slot VIII.: Armes.

Note:

  • Details of how it is made can be found in the blacksmith's workshop.
  • As soon as it is used from the inventory: it will be temporarily transferred to the wardrobe.
  • The bonus is in effect when is it equiped on the character on the character profile page.

AxeM.pngAxeF.png


Summary