Difference between revisions of "Axe"

From Official Wiki of the Renaissance Kingdoms
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* an improvised [[weapon]]:
 
* an improvised [[weapon]]:
 
** it does '''not''' change the [[combat factor]] of your [[character]]
 
** it does '''not''' change the [[combat factor]] of your [[character]]
** during [[combat]] in the event of a [[war]], it modifies the blow delivered by -2 after the dice roll if the character is a member of an army
+
** during [[combat]] in the event of a [[war]], it modifies the [[blow]] delivered by -2 after the dice roll if the character is a member of an army
 
* a [[special object]]:
 
* a [[special object]]:
 
** obtained:
 
** obtained:
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** made by a [[blacksmith]] in the [[workshop]] from a [[blunt axe]]<br/><br/>
 
** made by a [[blacksmith]] in the [[workshop]] from a [[blunt axe]]<br/><br/>
  
It can be sold or bought on the [[town]] [[market]] between 140.00 and 240.95 [[pound]]s.<br/><br/>
+
It can be sold or bought on the [[town]] [[market]] for between 140.00 and 240.95 [[pound]]s.<br/><br/>
  
 
Its weight is 35.  The weight is added to the character's [[load]] if it is in the character's [[inventory]].  The weight is excluded when in use (equipped on the character).<br/><br/>
 
Its weight is 35.  The weight is added to the character's [[load]] if it is in the character's [[inventory]].  The weight is excluded when in use (equipped on the character).<br/><br/>
  
 
It can:
 
It can:
* become [[Duribility|dull]] and turn into a blunt axe after 9 or 10 uses in the forest  
+
* become [[Duribility|dull]] and turn into a [[blunt axe]] after 9 or 10 uses in the forest  
 
* [[Duribility|break]]:
 
* [[Duribility|break]]:
 
** and turn into a [[shaft]] after 9 uses in the forest  
 
** and turn into a [[shaft]] after 9 uses in the forest  
 
** and turn into a [[shaft]] after 10 uses if crafted with the [[skill]]  “[[Blacksmith|Axe Strength]]”  
 
** and turn into a [[shaft]] after 10 uses if crafted with the [[skill]]  “[[Blacksmith|Axe Strength]]”  
** after a combat. Its probability of breakage is determined by a dice roll increased by 2<br/><br/>
+
** after a combat. The probability of breakage is determined by a dice roll increased by 2<br/><br/>
  
 
It can be found on the [[wardrobe's slot]] VIII.: Armes.<br/><br/>
 
It can be found on the [[wardrobe's slot]] VIII.: Armes.<br/><br/>
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* Details of how it is made can be found in the [[blacksmith]]'s workshop.
 
* Details of how it is made can be found in the [[blacksmith]]'s workshop.
 
* As soon as it is used from the inventory: it will be '''temporarily''' transferred to the [[Clothes and Equipment|wardrobe]].
 
* As soon as it is used from the inventory: it will be '''temporarily''' transferred to the [[Clothes and Equipment|wardrobe]].
* The bonus/penalty is in effect when is it equiped on the character (displayed on the [[character profile page]]).<br/><br/>
+
* The bonus/penalty takes effect when it is equiped on the character (displayed on the [[character profile page]]).<br/><br/>
  
 
[[Image:AxeM.png]][[Image:AxeF.png]]<br><br>
 
[[Image:AxeM.png]][[Image:AxeF.png]]<br><br>

Revision as of 16:32, 10 February 2024

Info button image.png Axe.png Durability: 10/10 – Allows you to cut wood in the forest. Weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.

The Axe is:

It can be sold or bought on the town market for between 140.00 and 240.95 pounds.

Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).

It can:

  • become dull and turn into a blunt axe after 9 or 10 uses in the forest
  • break:
    • and turn into a shaft after 9 uses in the forest
    • and turn into a shaft after 10 uses if crafted with the skillAxe Strength
    • after a combat. The probability of breakage is determined by a dice roll increased by 2

It can be found on the wardrobe's slot VIII.: Armes.

Note:

  • Details of how it is made can be found in the blacksmith's workshop.
  • As soon as it is used from the inventory: it will be temporarily transferred to the wardrobe.
  • The bonus/penalty takes effect when it is equiped on the character (displayed on the character profile page).

AxeM.pngAxeF.png


Summary