Difference between revisions of "Axe"
From Official Wiki of the Renaissance Kingdoms
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* The bonus is in effect when is it equiped on the character on the [[character profile page]].<br/><br/> | * The bonus is in effect when is it equiped on the character on the [[character profile page]].<br/><br/> | ||
− | [[Image: | + | [[Image:AxeM.png]][[Image:AxeF.png]]<br><br> |
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Revision as of 06:07, 10 February 2024
Durability: 10/10 – Allows you to cut wood in the forest. Weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.
The Axe is:
- an improvised weapon:
- does not change the combat factor of your character
- If the character is a member of an army, during combat in the event of a war, the result of a blow delivered is modified by -2 after the dice roll.
- a special object:
- obtained:
- at Bandit camp for 180.00 pounds
- by opening a Provincial Wonder Bag (2019)
- obtained:
- a tool:
- used to cut bushels of wood in the forest
- an artisanal product:
- made by a blacksmith in the workshop from a blunt axe
- made by a blacksmith in the workshop from a blunt axe
It can be sold or bought on the town market between 140.00 and 240.95 pounds.
Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).
It can:
- become dull after 9 or 10 uses in the forest and turn into a blunt axe
- break:
- and turn into a shaft after 9 uses in the forest
- and turn into a shaft after 10 uses if crafted with the skill “Axe Strength”
- after a combat. Its probability of breakage is determined by a dice roll increased by 2
It can be found on the wardrobe's slot VIII.: Armes.
Note:
- Details of how it is made can be found in the blacksmith's workshop.
- As soon as it is used from the inventory: it will be temporarily transferred to the wardrobe.
- The bonus is in effect when is it equiped on the character on the character profile page.