Difference between revisions of "Axe"

From Official Wiki of the Renaissance Kingdoms
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* an improvised [[weapon]]:
 
* an improvised [[weapon]]:
 
** does '''not''' change the [[combat factor]] of your [[character]]
 
** does '''not''' change the [[combat factor]] of your [[character]]
** modifiant de -2  le dé pour déterminer les [[coup]]s portés lors d'un [[combat]] au sein d'une, contre une ou avec une [[armée]]
+
** If the character is a member of an army, during [[combat]] in the event of a [[war]], the result of a blow delivered is modified by -2 after the dice roll.
** modifies the result of the dice roll by -2 to determine the [[blow]]s delivered during a [[combat]] within, against or with an [[army]]
 
 
* a [[special object]]:
 
* a [[special object]]:
 
** obtained:
 
** obtained:
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It can be sold or bought on the [[town]] [[market]] between 140.00 and 240.95 [[pound]]s.<br/><br/>
 
It can be sold or bought on the [[town]] [[market]] between 140.00 and 240.95 [[pound]]s.<br/><br/>
  
Its weight is 35.  The weight is added to the character's [[load]] when in the [[character|character's]] [[inventory]].  The weight is excluded when in use (equipped on the character).<br/><br/>
+
Its weight is 35.  The weight is added to the character's [[load]] if it is in the character's [[inventory]].  The weight is excluded when in use (equipped on the character).<br/><br/>
  
 
It can:
 
It can:
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'''Note:'''
 
'''Note:'''
 
* Details of how it is made can be found in the [[blacksmith]]'s workshop.
 
* Details of how it is made can be found in the [[blacksmith]]'s workshop.
* As soon as it is used from the inventory: it will be temporarily transferred to the [[Clothes and Equipment|wardrobe]].
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* As soon as it is used from the inventory: it will be '''temporarily''' transferred to the [[Clothes and Equipment|wardrobe]].
 
* The bonus is in effect when is it equiped on the character on the [[character profile page]].<br/><br/>
 
* The bonus is in effect when is it equiped on the character on the [[character profile page]].<br/><br/>
  

Revision as of 06:02, 10 February 2024

Info button image.png Axe.png Durability: 10/10 – Allows you to cut wood in the forest. Weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.

The Axe is:

It can be sold or bought on the town market between 140.00 and 240.95 pounds.

Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).

It can:

  • become dull after 9 or 10 uses in the forest and turn into a blunt axe
  • break:
    • and turn into a shaft after 9 uses in the forest
    • and turn into a shaft after 10 uses if crafted with the skillAxe Strength
    • after a combat. Its probability of breakage is determined by a dice roll increased by 2

It can be found on the wardrobe's slot VIII.: Armes.

Note:

  • Details of how it is made can be found in the blacksmith's workshop.
  • As soon as it is used from the inventory: it will be temporarily transferred to the wardrobe.
  • The bonus is in effect when is it equiped on the character on the character profile page.

File:Hachem.pngFile:Hachef.png


Summary