Difference between revisions of "Axe"

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{{note|great}}
|width="25px"|[[Image:Info_button_image.png]]||width="25px"|[[Image:axe.png]]|| '''<span style="color:#C2AD3A">Durability: 10/10</span>''' – Allows you to cut wood in the forest. '''<span style="color:#D3312C">Weapon : -2 hits</span>''' – Can be used to split skulls too. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''.
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{{Weapon|
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image=Axe|
 
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imageExtension=|
The Axe is:
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description='''<span style="color:#C2AD3A">Durability: 10/10</span>''' – Can be used to cut wood. '''<span style="color:#D3312C">Improvised weapon : -2 hits</span>''' – Can be used to split skulls too. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''.|
* an improvised [[weapon]]:
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WeaponName=Axe|
** it does '''not''' change the [[combat factor]] of your [[character]]
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WeaponType=improvised|
** during [[combat]] in the event of a [[war]], it modifies the [[Blow|blows]] delivered by -2 after the dice roll if the character is a member of an army
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WeaponNote=|
* a [[special object]]:
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SpecialObjtNote=obtained:
** obtained:
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*** at the [[camp of the Khan]] for 180.00 [[pound]]s
*** at [[Great Khan's encampment]] for 180.00 pounds
 
 
*** by opening a [[Provincial Wonder Bag]] (2019)
 
*** by opening a [[Provincial Wonder Bag]] (2019)
* a [[tool]]:
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*** by opening a [[Provincial Wonder Box 1471]] (2023)
** used to cut [[Bushel of wood|bushels of wood]] in the [[forest]]
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*** by opening a [[Provincial Wonder Box 1472]] (2024)|
* an [[artisanal product]]:
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Artisan=blacksmith|
** made by a [[blacksmith]] in the [[workshop]] from a [[blunt axe]]<br/><br/>
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Recipes=[[blunt axe]]s and [[interesting stone]]s|
 
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ArtisanNote=|
It can be sold or bought on the [[town]] [[market]] for between 140.00 and 240.95 [[pound]]s.<br/><br/>
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ToolNote=used to cut [[Bushel of wood|bushels of wood]] in the [[forest]]|
 
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RawMaterialNote=|
Its weight is 35.  The weight is added to the character's [[load]] if it is in the character's [[inventory]].  The weight is excluded when in use (equipped on the character).<br/><br/>
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Bonus=
 
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* -2 [[hits in combat]] dealing to an opponent during a [[fight]] involving an [[army]].
It can:
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* increases the amount of [[bushel of wood|wood]] gathered at the [[forest]]:
* become [[Duribility|dull]] and turn into a [[blunt axe]] after 9 or 10 uses in the forest
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** [[Durability]]: 10/10
* [[Duribility|break]]:
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*** it will become [[blunt axe|blunt]] after 9 or 10 uses in the [[forest]] or
** and turn into a [[shaft]] after 9 uses in the forest  
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*** will turn into a [[shaft]] after 9 or 10 uses in the [[forest]]
** and turn into a [[shaft]] after 10 uses if crafted with the [[skill]] “[[Blacksmith|Axe Strength]]”  
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*** 10 uses if the axe was crafted with the [[skill]] “[[Blacksmith|Axe Strength]]” ||
** after a combat. The probability of breakage is determined by a dice roll increased by 2<br/><br/>
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elementPack=|
 
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Premium=|
It can be found on the [[wardrobe's slot]] VIII.: Weapons.<br/><br/>
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minPrice=140.00|
 
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maxPrice=240.95|
'''Note:'''
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Weight=35|
* Details of how it is made can be found in the [[blacksmith]]'s workshop.
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Slot=VIII. Weapons|
* As soon as it is used from the inventory: it will be '''temporarily''' transferred to the [[Clothes and Equipment|wardrobe]].
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Breakable=Yes|
* The bonus/penalty takes effect when it is equiped on the character (displayed on the [[Character sheet]]).<br/><br/>
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RiskOfBreaking=The probability to break is ?? (determined by dice roll).|
 
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additionalNote=For the effect to be active the weapon needs to be equipped in the [[wardrobe]].|
[[Image:AxeM.png]][[Image:AxeF.png]]<br><br>
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frName=Hache|
 
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}}
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[[Summary]]
 
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[[FR:Hache]]
 

Latest revision as of 17:31, 16 June 2025

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Info button image.png Axe.png Durability: 10/10 – Can be used to cut wood. Improvised weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.

The Axe is:



Effect:

It can be sold or bought on the market of town between 140.00 and 240.95 pounds.

It has a weight of 35 in the inventory, but a weight of 0 when equipped in the wardrobe.

It can be found on the wardrobe's slot: VIII. Weapons

It can break during a fight. The probability to break is ?? (determined by dice roll).

Note:

  • Its weight is 0 as long as it is equipped in the wardrobe.
  • It is automatically removed from the wardrobe by equipping any other kind of offensive weapon and placed in the inventory.
  • It is automatically removed from the wardrobe by breaking it.
  • Details of how it is made can be found in the blacksmith's workshop.
  • For the effect to be active the weapon needs to be equipped in the wardrobe.



AxeF.pngAxeM.png



Summary