Difference between revisions of "Axe"

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:{| class="wikitable"  
 
:{| class="wikitable"  
|width="25px"|[[Image:Info_button_image.png]]||width="25px"|[[Image:axe.png]]|| '''<span style="color:#C2AD3A">Durability: 10/10</span>''' – Allows you to cut wood in the forest. '''<span style="color:#D3312C">Weapon : -2 hits</span>''' – Can be used to split skulls too. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''.
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|width="25px"|[[Image:Info_button_image.png]]||width="25px"|[[Image:axe.png]]|| '''<span style="color:#C2AD3A">Durability: 10/10</span>''' – Can be used to cut wood. '''<span style="color:#D3312C">Improvised weapon : -2 hits</span>''' – Can be used to split skulls too. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''.
 
|}<br/>
 
|}<br/>
  
 
The Axe is:
 
The Axe is:
 
* an improvised [[weapon]]:
 
* an improvised [[weapon]]:
** does '''not''' change the [[combat factor]] of your [[character]]
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** which does '''not''' change the [[combat factor]] of your [[character]]
** modifiant de -2  le dé pour déterminer les [[coup]]s portés lors d'un [[combat]] au sein d'une, contre une ou avec une [[armée]]
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** which modifies the [[Blow|blows]] delivered by -2, after the dice roll.  This applies during [[combat]] in the event of a [[war]] if the character is a member of an army.
** modifies the result of the dice roll by -2 to determine the [[blow]]s delivered during a [[combat]] within, against or with an [[army]]
 
 
* a [[special object]]:
 
* a [[special object]]:
 
** obtained:
 
** obtained:
*** at [[Bandit camp]] for 180.00 pounds
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*** at [[Great Khan's encampment]] for 180.00 pounds
 
*** by opening a [[Provincial Wonder Bag]] (2019)
 
*** by opening a [[Provincial Wonder Bag]] (2019)
 
* a [[tool]]:
 
* a [[tool]]:
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** made by a [[blacksmith]] in the [[workshop]] from a [[blunt axe]]<br/><br/>
 
** made by a [[blacksmith]] in the [[workshop]] from a [[blunt axe]]<br/><br/>
  
It can be sold or bought on the [[town]] [[market]] between 140.00 and 240.95 [[pound]]s.<br/><br/>
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It can be sold or bought on the [[town]] [[market]] for between 140.00 and 240.95 [[pound]]s.<br/><br/>
  
Its weight is 35.  In the [[character|character's]] [[inventory]], its weight is added to the character's [[load]].  When in use (equiped on the character), its weight is excluded from the character's load.<br/><br/>
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Its weight is 35.  The weight is added to the character's [[load]] if it is in the character's [[inventory]].  The weight is excluded when in use (equipped on the character).<br/><br/>
 +
 
 +
It can:
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* become [[Duribility|dull]] and turn into a [[blunt axe]] after 9 or 10 uses in the forest
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* [[Duribility|break]]:
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** and turn into a [[shaft]] after 9 uses in the forest
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** and turn into a [[shaft]] after 10 uses if crafted with the [[skill]]  “[[Blacksmith|Axe Strength]]”
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** after a combat. The probability of breakage is determined by a dice roll increased by 2<br/><br/>
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It can be found on the [[wardrobe's slot]] VIII.: Weapons.<br/><br/>
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'''Note:'''
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* Details of how it is made can be found in the [[blacksmith]]'s workshop.
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* It is temporarily transferred to the [[Clothes and Equipment|wardrobe]] when used from the inventory.
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* The bonus/penalty takes effect when it is equiped on the character (displayed on the [[Character sheet]]).<br/><br/>
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[[Image:AxeM.png]][[Image:AxeF.png]]<br><br>
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 +
----
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[[Summary]]
 +
----
 +
 
 +
[[FR:Hache]]

Latest revision as of 17:51, 5 May 2024

Info button image.png Axe.png Durability: 10/10 – Can be used to cut wood. Improvised weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.

The Axe is:

It can be sold or bought on the town market for between 140.00 and 240.95 pounds.

Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).

It can:

  • become dull and turn into a blunt axe after 9 or 10 uses in the forest
  • break:
    • and turn into a shaft after 9 uses in the forest
    • and turn into a shaft after 10 uses if crafted with the skillAxe Strength
    • after a combat. The probability of breakage is determined by a dice roll increased by 2

It can be found on the wardrobe's slot VIII.: Weapons.

Note:

  • Details of how it is made can be found in the blacksmith's workshop.
  • It is temporarily transferred to the wardrobe when used from the inventory.
  • The bonus/penalty takes effect when it is equiped on the character (displayed on the Character sheet).

AxeM.pngAxeF.png


Summary