Difference between revisions of "The Final Missive"
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Recipes=[[Final Missive Crossbow Limbs]], [[Final Missive Crossbow Mechanism]]s and [[Final Missive Crossbow Stock]]s| | Recipes=[[Final Missive Crossbow Limbs]], [[Final Missive Crossbow Mechanism]]s and [[Final Missive Crossbow Stock]]s| | ||
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| − | **the recipe automatically unlocks during [[The Royal Goose Game]] [[event]] and disappears some time after the [[event]] ends. ( | + | **the recipe automatically unlocks during [[The Royal Goose Game]] [[event]] and disappears some time after the [[event]] ends. (2026)| |
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Latest revision as of 23:48, 27 January 2026
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Ranged weapon: +6 hits for the holder, +3 hits for the opponent - Resistance +20%. Equipping it reduces your chances of being targeted. When words are no longer enough. Produced by a carpenter.
The Final Missive is:
- a ranged weapon:
- changes the combat coefficient of your character when equipped in the wardrobe, but only in the event of fighting in/against an army.
- an artisanal product:
- made by the carpenter in their workshop from using Final Missive Crossbow Limbs, Final Missive Crossbow Mechanisms and Final Missive Crossbow Stocks.
- the recipe automatically unlocks during The Royal Goose Game event and disappears some time after the event ends. (2026)
Effect:
- +6 hits in combat dealing to an opponent during a fight involving an army.
- +3 hits received by an opponent during a fight involving an army.
- +20% resistance
- reduced chances of being targeted
It can be sold or bought on the market of town between 250.00 and 750.95 pounds.
It has a weight of 10 in the inventory, but a weight of 0 when equipped in the wardrobe.
It can be found on the wardrobe's slot: VIII. Weapons
It can break during a fight. The probability to break is ?? (determined by dice roll).
Note:
- Its weight is 0 as long as it is equipped in the wardrobe.
- It is automatically removed from the wardrobe and placed in the inventory by equipping any other weapon using the same wardrobe slot .
- It is automatically removed from the wardrobe by breaking it.
- Details of how it is made can be found in the carpenter's workshop.
- For the effect to be active the weapon needs to be equipped in the wardrobe.

