Difference between revisions of "Failed Hulk"
From Official Wiki of the Renaissance Kingdoms
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|colspan="2"|'''Daily movement points per crew''' | |colspan="2"|'''Daily movement points per crew''' | ||
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− | |width="25%"|No crew (captain only)||width="25%" style="text-align:center;"| | + | |width="25%"|No crew (captain only)||width="25%" style="text-align:center;"|3 |
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− | |width="25%"|1 crew||width="25%" style="text-align:center;"| | + | |width="25%"|1 crew||width="25%" style="text-align:center;"|6 |
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− | |width="25%"|2 crew||width="25%" style="text-align:center;"| | + | |width="25%"|2 crew||width="25%" style="text-align:center;"|10 |
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|colspan="2"|'''Note:''' crew must accept yesterday (before reset) to count today | |colspan="2"|'''Note:''' crew must accept yesterday (before reset) to count today |
Latest revision as of 08:24, 25 November 2021
The failed hulk is:
- a ship:
- intended mainly for ocean navigation:
- health points: 10
- combat factor: 0
- crew: 2 (except the Ship Captain)
- space: 7 (including captain and crew)
- max load: 6000
- sails: square
- intended mainly for ocean navigation:
- an artisanal product:
- manufactured under the authority of the harbourmaster in a dry dock from a large sail, mast and bushels of wood
- repaired with bushels of wood
Daily movement points per crew No crew (captain only) 3 1 crew 6 2 crew 10 Note: crew must accept yesterday (before reset) to count today
It can be made in any village or node with a fishing port.
It can be sold or bought between 400.00 and 50,000.00 pounds.
Note:
- The failed hulk can also navigate the rivers but with less ease than a barge.
- Details of how to repair a health point are given in the dry docks.
Failed hulk produced 1 Building Site Pounds necessary 500 Hull Carpenters necessary 10 Bushels of wood necessary 120 Mast construction Workers necessary 5 Mast necessary 1 Rigging and Finishing Workers necessary 2 Large sail necessary 1 Military set up / /