Difference between revisions of "Failed Hulk"

From Official Wiki of the Renaissance Kingdoms
 
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|colspan="2"|'''Daily movement points per crew'''
 
|colspan="2"|'''Daily movement points per crew'''
 
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|-
|width="25%"|No crew (captain only)||width="25%" style="text-align:center;"|TBD
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|width="25%"|No crew (captain only)||width="25%" style="text-align:center;"|3
 
|-
 
|-
|width="25%"|1 crew||width="25%" style="text-align:center;"|TBD
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|width="25%"|1 crew||width="25%" style="text-align:center;"|6
 
|-
 
|-
|width="25%"|2 crew||width="25%" style="text-align:center;"|TBD
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|width="25%"|2 crew||width="25%" style="text-align:center;"|10
 
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|colspan="2"|'''Note:''' crew must accept yesterday (before reset) to count today
 
|colspan="2"|'''Note:''' crew must accept yesterday (before reset) to count today

Latest revision as of 08:24, 25 November 2021

FailedHulk.png

The failed hulk is:

Daily movement points per crew
No crew (captain only) 3
1 crew 6
2 crew 10
Note: crew must accept yesterday (before reset) to count today

It can be made in any village or node with a fishing port.

It can be sold or bought between 400.00 and 50,000.00 pounds.

Note:

  • The failed hulk can also navigate the rivers but with less ease than a barge.
  • Details of how to repair a health point are given in the dry docks.

Failed hulk produced 1
Building Site
Pounds necessary 500
Hull
Carpenters necessary 10
Bushels of wood necessary 120
Mast construction
Workers necessary 5
Mast necessary 1
Rigging and Finishing
Workers necessary 2
Large sail necessary 1
Military set up
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Summary