Difference between revisions of "Port"

From Official Wiki of the Renaissance Kingdoms
Line 9: Line 9:
 
* A [[naval market]] where ships can be traded<br/><br/>
 
* A [[naval market]] where ships can be traded<br/><br/>
  
The [[harbourmaster]]s are also managing other parts of the port from their office, visible and accessible solely when they are located in the port's [[village]] or [[node]]:
+
The harbourmasters are also managing other parts of the port from their office, visible and accessible solely when they are located in the port's village or [[node]]:
 
* The [[works and repairs]] which are helping expanding the port
 
* The [[works and repairs]] which are helping expanding the port
 
* The [[dry docks]] for building of new ships or repairing existing ones which are being damaged
 
* The [[dry docks]] for building of new ships or repairing existing ones which are being damaged

Revision as of 09:12, 7 September 2020

Port summary.jpg

Some villages have a port.

Port.png

The port is managed by harbourmaster and they have:

The harbourmasters are also managing other parts of the port from their office, visible and accessible solely when they are located in the port's village or node:

  • The works and repairs which are helping expanding the port
  • The dry docks for building of new ships or repairing existing ones which are being damaged
  • The crew's nest where they can see arriving ships in a certain perimeter depending of the port level, they can see the name of the [[ships] and the name of the ship captain if the ships are less than 1 nautical node.

There are several type of ports depending on their size:


Summary