Difference between revisions of "Port"
From Official Wiki of the Renaissance Kingdoms
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* A [[naval market]] where ships can be traded<br/><br/> | * A [[naval market]] where ships can be traded<br/><br/> | ||
− | The | + | The harbourmasters are also managing other parts of the port from their office, visible and accessible solely when they are located in the port's village or [[node]]: |
* The [[works and repairs]] which are helping expanding the port | * The [[works and repairs]] which are helping expanding the port | ||
* The [[dry docks]] for building of new ships or repairing existing ones which are being damaged | * The [[dry docks]] for building of new ships or repairing existing ones which are being damaged |
Revision as of 08:12, 7 September 2020
Some villages have a port.
The port is managed by harbourmaster and they have:
- Docks and jetties where ships can be moored.
- A naval market where ships can be traded
The harbourmasters are also managing other parts of the port from their office, visible and accessible solely when they are located in the port's village or node:
- The works and repairs which are helping expanding the port
- The dry docks for building of new ships or repairing existing ones which are being damaged
- The crew's nest where they can see arriving ships in a certain perimeter depending of the port level, they can see the name of the [[ships] and the name of the ship captain if the ships are less than 1 nautical node.
There are several type of ports depending on their size:
- Natural port (level 1)
- Fishing port (level 2)
- Commercial port (level 3)
- Naval shipyard (level 4)