Axe
From Official Wiki of the Renaissance Kingdoms
Durability: 10/10 – Can be used to cut wood. Improvised weapon : -2 hits – Can be used to split skulls too. Produced by a blacksmith.
The Axe is:
- an improvised weapon:
- which does not change the combat factor of your character
- which modifies the blows delivered by -2, after the dice roll. This applies during combat in the event of a war if the character is a member of an army.
- a special object:
- obtained:
- at Great Khan's encampment for 180.00 pounds
- by opening a Provincial Wonder Bag (2019)
- obtained:
- a tool:
- used to cut bushels of wood in the forest
- an artisanal product:
- made by a blacksmith in the workshop from a blunt axe
- made by a blacksmith in the workshop from a blunt axe
It can be sold or bought on the town market for between 140.00 and 240.95 pounds.
Its weight is 35. The weight is added to the character's load if it is in the character's inventory. The weight is excluded when in use (equipped on the character).
It can:
- become dull and turn into a blunt axe after 9 or 10 uses in the forest
- break:
- and turn into a shaft after 9 uses in the forest
- and turn into a shaft after 10 uses if crafted with the skill “Axe Strength”
- after a combat. The probability of breakage is determined by a dice roll increased by 2
It can be found on the wardrobe's slot VIII.: Weapons.
Note:
- Details of how it is made can be found in the blacksmith's workshop.
- It is temporarily transferred to the wardrobe when used from the inventory.
- The bonus/penalty takes effect when it is equiped on the character (displayed on the Character sheet).